Blogs

The benefits of breeding dragons

Classroom ICT
What role do computer games have in the educational of 21st century children? Karen Sullivan offers her perspective.

I was honoured to present at the recent Practical Pre-School Awards in Birmingham. While there, I met Antonio Gould, who specialises in broadcast games and education. He told me about a book entitled What Video Games Have to Teach us About Learning and Literacy.

It is by American professor of education James Paul Gee, who is fascinated by the cognitive development that can occur when “someone is trying to escape a maze, find a hidden treasure and even blasting away an enemy with a high-powered rifle”.

He pinpoints many key elements of learning through this type of media, including the development of identity, grasping meaning, learning through trial and error, evaluating and following commands, role-modelling and how we perceive the world.

Register now, read forever

Thank you for visiting SecEd and reading some of our content for professionals in secondary education. Register now for free to get unlimited access to all content.

What's included:

  • Unlimited access to news, best practice articles and podcast

  • New content and e-bulletins delivered straight to your inbox every Monday and Thursday

Register

Already have an account? Sign in here