Best Practice

Do we let the video games begin?

Classroom ICT
The use of video games in the classroom can have a positive effect on engagement, but does this kind of learning really influence attainment and achievement? Carlo Perrotta examines the evidence.

Video games have been in the news a lot over the past six months, and often for the wrong reasons. The Sandy Hook school shooting in December 2012 was a tragic event that sparked a high-profile political debate about gun control in the US, but it also caused a considerable amount of soul-searching in the international gaming community. Like uncontrolled access to guns, violent video games are regularly called into question in these circumstances, as many struggling to comprehend the nature of such behaviours desperately need to identify clear, discrete forces that “corrupt” sensitive young minds.

In the UK, video games have also been at the centre of a minor media storm. A spate of cases emerged where young children racked up huge bills for playing apparently harmless games on tablets or SmartPhones. 

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