Best Practice

Augmented reality in education

Martin Bailey discusses how augmented reality works in practice and how it could be used in classrooms to enhance pupils’ experiences.

In its simplest terms, augmented reality (AR) is a technology that adds another layer onto reality, onto the user’s view of the real, physical world. It is the use of computer graphics to change perceptions.

The earliest example of similar technology is in Google Maps and other navigational apps that provide an extra layer of reality, in that they can map out nearby locations as you walk around and even give you directions.

More recently, we have seen even more creative uses of this technology. You may be aware of the new function of the messaging app, Snapchat, which scans your facial features and lays an animated mask over the top that reacts to how you move.

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