Best Practice

Case study: Engaging pupils in programming

Computing science teacher Chris Aitken uses various approaches to engage his students in technology, including the Apps for Good programme. He offers his advice on ways in which schools can revitalise their programming curriculum

Learning coding for coding's sake, or working solely with text-based languages on screen, doesn't often inspire pupils' curiosity and interest.

Learning to code is a fundamentally different way of thinking; looking at algorithms and trying to understand what they do and how they work can be very challenging.

The National 5 computing science course, which has been running for three years now, focuses on the reading, understanding and writing of code, as well as computational thinking and problem-solving.

When students get their heads around the principles, they really engage with the subject, and they enjoy doing the coursework at the end of the year which consolidates their skills in one project.

Register now, read forever

Thank you for visiting SecEd and reading some of our content for professionals in secondary education. Register now for free to get unlimited access to all content.

What's included:

  • Unlimited access to news, best practice articles and podcast

  • New content and e-bulletins delivered straight to your inbox every Monday and Thursday

Register

Already have an account? Sign in here